root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/world/World.java
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30 | import com.aionemu.gameserver.model.gameobjects.VisibleObject; | 30 | import com.aionemu.gameserver.model.gameobjects.VisibleObject; |
31 | import com.aionemu.gameserver.model.gameobjects.player.Player; | 31 | import com.aionemu.gameserver.model.gameobjects.player.Player; |
32 | import com.aionemu.gameserver.model.templates.WorldMapTemplate; | 32 | import com.aionemu.gameserver.model.templates.WorldMapTemplate; |
33 | import com.aionemu.gameserver.spawnengine.SpawnEngine; | ||
33 | import com.aionemu.gameserver.utils.idfactory.IDFactory; | 34 | import com.aionemu.gameserver.utils.idfactory.IDFactory; |
34 | import com.aionemu.gameserver.utils.idfactory.IDFactoryAionObject; | 35 | import com.aionemu.gameserver.utils.idfactory.IDFactoryAionObject; |
35 | import com.aionemu.gameserver.world.container.PlayerContainer; | 36 | import com.aionemu.gameserver.world.container.PlayerContainer; |
... | ... | ||
69 | private final Map<Integer, WorldMap> worldMaps = new HashMap<Integer, WorldMap>(); | 70 | private final Map<Integer, WorldMap> worldMaps = new HashMap<Integer, WorldMap>(); |
70 | 71 | ||
71 | private IDFactory aionObjectsIDFactory; | 72 | private IDFactory aionObjectsIDFactory; |
73 | @Inject | ||
74 | private SpawnEngine spawnEngine; | ||
72 | 75 | ||
73 | /** | 76 | /** |
74 | * Constructor. | 77 | * Constructor. |
... | ... | ||
173 | } | 176 | } |
174 | 177 | ||
175 | /** | 178 | /** |
179 | * @return the spawnEngine | ||
180 | */ | ||
181 | public SpawnEngine getSpawnEngine() | ||
182 | { | ||
183 | return spawnEngine; | ||
184 | } | ||
185 | |||
186 | /** | ||
176 | * Return World Map by id | 187 | * Return World Map by id |
177 | * | 188 | * |
178 | * @param id | 189 | * @param id |
... | ... | ||
189 | throw new WorldMapNotExistException("Map: " + id + " not exist!"); | 200 | throw new WorldMapNotExistException("Map: " + id + " not exist!"); |
190 | return map; | 201 | return map; |
191 | } | 202 | } |
203 | |||
204 | /** | ||
205 | * | ||
206 | * @param worldId | ||
207 | * @return | ||
208 | */ | ||
209 | public int getNextAvailableInstanceId(int worldId) | ||
210 | { | ||
211 | WorldMap map = worldMaps.get(worldId); | ||
212 | return map.getNextFreeInstanceIndex(); | ||
213 | } | ||
192 | 214 | ||
193 | /** | 215 | /** |
194 | * Update position of VisibleObject [used when object is moving on one map instance]. Check if active map region | 216 | * Update position of VisibleObject [used when object is moving on one map instance]. Check if active map region |
... | ... | ||
256 | */ | 278 | */ |
257 | public void setPosition(VisibleObject object, int mapId, float x, float y, float z, byte heading) | 279 | public void setPosition(VisibleObject object, int mapId, float x, float y, float z, byte heading) |
258 | { | 280 | { |
259 | int instanceIndex = 1; | 281 | int instanceId = 1; |
260 | if(object.getWorldId() == mapId) | 282 | if(object.getWorldId() == mapId) |
261 | { | 283 | { |
262 | instanceIndex = object.getInstanceId(); | 284 | instanceId = object.getInstanceId(); |
263 | } | 285 | } |
264 | this.setPosition(object, mapId, instanceIndex, x, y, z, heading); | 286 | this.setPosition(object, mapId, instanceId, x, y, z, heading); |
265 | } | 287 | } |
266 | 288 | ||
267 | /** | 289 | /** |
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