Changeset 2405

User picture

Author: Sarynth

(2010/06/27 00:06) Over 1 year ago

[1.9 branch] Min Level quest message removed + some warn cleaning.

Affected files

Updated branches/1.9/src/com/aionemu/gameserver/controllers/GatherableController.java Download diff

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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.model.templates.GatherableTemplate;
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import com.aionemu.gameserver.model.templates.GatherableTemplate;
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import com.aionemu.gameserver.model.templates.gather.Material;
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import com.aionemu.gameserver.model.templates.gather.Material;
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import com.aionemu.gameserver.model.templates.item.ItemTemplate;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
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import com.aionemu.gameserver.services.ItemService;
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import com.aionemu.gameserver.services.ItemService;
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import com.aionemu.gameserver.services.RespawnService;
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import com.aionemu.gameserver.services.RespawnService;

Updated branches/1.9/src/com/aionemu/gameserver/network/aion/ServerPacketsOpcodes.java Download diff

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import java.util.Set;
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import java.util.Set;
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import com.aionemu.gameserver.network.aion.serverpackets.*;
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import com.aionemu.gameserver.network.aion.serverpackets.*;
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//import com.aionemu.gameserver.network.aion.serverpackets.unk.SM_UNK5E;
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/**
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/**
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 * This class is holding opcodes for all server packets. It's used only to have all opcodes in one place
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 * This class is holding opcodes for all server packets. It's used only to have all opcodes in one place

Updated branches/1.9/src/com/aionemu/gameserver/services/QuestService.java Download diff

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import com.aionemu.gameserver.model.templates.quest.Rewards;
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import com.aionemu.gameserver.model.templates.quest.Rewards;
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import com.aionemu.gameserver.model.templates.spawn.SpawnTemplate;
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import com.aionemu.gameserver.model.templates.spawn.SpawnTemplate;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_QUEST_ACCEPTED;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_QUEST_ACCEPTED;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
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import com.aionemu.gameserver.questEngine.QuestEngine;
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import com.aionemu.gameserver.questEngine.QuestEngine;
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import com.aionemu.gameserver.questEngine.model.QuestEnv;
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import com.aionemu.gameserver.questEngine.model.QuestEnv;
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import com.aionemu.gameserver.questEngine.model.QuestState;
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import com.aionemu.gameserver.questEngine.model.QuestState;
...
...
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			if(player.getLevel() < template.getMinlevelPermitted())
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			if(player.getLevel() < template.getMinlevelPermitted())
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			{
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			{
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				PacketSendUtility.sendPacket(player, new SM_SYSTEM_MESSAGE(0x13D866, template.getMinlevelPermitted()));
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				// Should not reach this point. Except for a location started quest.
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				return false;
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				return false;
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			}
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			}
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		}
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		}

Updated branches/1.9/src/com/aionemu/gameserver/skillengine/task/GatheringTask.java Download diff

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 */
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 */
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package com.aionemu.gameserver.skillengine.task;
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package com.aionemu.gameserver.skillengine.task;
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import com.aionemu.gameserver.dataholders.DataManager;
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import com.aionemu.gameserver.model.DescriptionId;
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import com.aionemu.gameserver.model.DescriptionId;
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import com.aionemu.gameserver.model.gameobjects.Gatherable;
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import com.aionemu.gameserver.model.gameobjects.Gatherable;
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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.model.gameobjects.player.Player;