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//-----------------------------------------------------------------
// Game File
// C++ Header - Week1Oplossing.h - version 2008 v3_02
// Copyright Kevin Hoefman - kevin.hoefman@howest.be
// http://www.digitalartsandentertainment.be/
//-----------------------------------------------------------------
#pragma once
//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include "Resource.h"
#include "GameEngine.h"
#include "AbstractGame.h"
#include "IntLijst.h"
#include "KeyValueLijst.h"
#include "KeyValuePaar.h"
#include "vector3.h"
class functionpointertest;
using namespace Machiel;
//-----------------------------------------------------------------
// Week1Oplossing Class
//-----------------------------------------------------------------
class Week1Oplossing : public AbstractGame
{
public:
//---------------------------
// Constructor(s)
//---------------------------
Week1Oplossing();
//---------------------------
// Destructor
//---------------------------
virtual ~Week1Oplossing();
//---------------------------
// General Methods
//---------------------------
void GameInitialize(HINSTANCE hInstance);
void GameStart();
void GamePaint(RECT rect);
void MyPwnFunction(int i);
private:
// -------------------------
// Datamembers
// -------------------------
// int onetime;
// IntLijst lijst1;
// IntLijst lijst2;
// IntLijst lijst3;
// IntLijst lijst4;
functionpointertest *mFptest;
// -------------------------
// Disabling default copy constructor and default assignment operator.
// If you get a linker error from one of these functions, your class is internally trying to use them. This is
// an error in your class, these declarations are deliberately made without implementation because they should never be used.
// -------------------------
Week1Oplossing(const Week1Oplossing& t);
Week1Oplossing& operator=(const Week1Oplossing& t);
}; |