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//-----------------------------------------------------------------
// Game Engine WinMain Function
// C++ Header - GameWinMain.h - version 2008 v3_02
// Copyright Kevin Hoefman - kevin.hoefman@howest.be
// http://www.digitalartsandentertainment.be/
//-----------------------------------------------------------------
#pragma once
//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
//-----------------------------------------------------------------
// Windows Function Declarations
//-----------------------------------------------------------------
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow); |