root/week1oplossing/Week1Oplossing.cpp

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void Week1Oplossing::GameStart()
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void Week1Oplossing::GameStart()
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{
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{
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	for (int i=0;i<5;++i)
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	//for (int i=0;i<5;++i)
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	{
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	//{
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		lijst1.push_back(i);
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	//	lijst1.push_back(i);
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	}
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	//}
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	for (int i=5;i<10;++i)
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	//for (int i=5;i<10;++i)
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	{
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	//{
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		lijst2.push_back(i);
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	//	lijst2.push_back(i);
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	}
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	//}
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	for (int i=11;i<16;++i)
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	//for (int i=11;i<16;++i)
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	{
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	//{
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		lijst3.push_back(i);
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	//	lijst3.push_back(i);
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	}
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	//}
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	//
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	lijst4 = lijst3+lijst2;
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	//lijst4 = lijst3+lijst2;
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	lijst4+=lijst1;
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	//lijst4+=lijst1;
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	lijst4 = lijst4;
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	//lijst4 = lijst4;
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}
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}
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void Week1Oplossing::GamePaint(RECT rect)
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void Week1Oplossing::GamePaint(RECT rect)
...
...
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	GAME_ENGINE->SetColor(RGB(0,0,0));
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	GAME_ENGINE->SetColor(RGB(0,0,0));
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tstring temp;
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temp = _T("lol ");
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	GAME_ENGINE->DrawString(temp+Vector1PTR,100,10+(20*0));
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		GAME_ENGINE->DrawString(Vector1PTR.ToString(),100,10+(20*0));
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		GAME_ENGINE->DrawString(Vector2PTR.ToString(),100,10+(20*1));
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		GAME_ENGINE->DrawString(Vector3PTR.ToString(),100,10+(20*2));
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		GAME_ENGINE->DrawString(Vector4PTR.ToString(),100,10+(20*3));
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		Vector4PTR = Vector1PTR+Vector2PTR;
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	//	GAME_ENGINE->DrawString(Vector2PTR.ToString(),100,10+(20*1));
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		GAME_ENGINE->DrawString(Vector4PTR.ToString(),100,10+(20*4));
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	//	GAME_ENGINE->DrawString(Vector3PTR.ToString(),100,10+(20*2));
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		Vector4PTR = Vector1PTR + Vector3PTR;
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	//	GAME_ENGINE->DrawString(Vector4PTR.ToString(),100,10+(20*3));
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		GAME_ENGINE->DrawString(Vector4PTR.ToString(),100,10+(20*5));
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		bool temp = Vector2PTR == Vector3PTR;
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	//	Vector4PTR = Vector1PTR+Vector2PTR;
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		tstringstream temph;
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	//	GAME_ENGINE->DrawString(Vector4PTR.ToString(),100,10+(20*4));
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		temph << temp;
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	//	Vector4PTR = Vector1PTR + Vector3PTR;
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		GAME_ENGINE->DrawString(temph.str(),100,10+(20*6));
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	//	GAME_ENGINE->DrawString(Vector4PTR.ToString(),100,10+(20*5));
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		temph.str(_T(""));
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		temp = Vector2PTR == Vector1PTR;
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	//	bool temp = Vector2PTR == Vector3PTR;
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		temph << temp;
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	//	tstringstream temph;
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		GAME_ENGINE->DrawString(temph.str(),100,10+(20*7));
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	//	temph << temp;
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	//	GAME_ENGINE->DrawString(temph.str(),100,10+(20*6));
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	//	
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	//	
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	//	temph.str(_T(""));
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	//	temp = Vector2PTR == Vector1PTR;
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	//	temph << temp;
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	//	GAME_ENGINE->DrawString(temph.str(),100,10+(20*7));
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	//
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