529 - tidied up CDTrackSelection.cpp. TODO - get vorbis playback working
- added some brackets for code readability and clarification
- removed hack for looping menu background FMV
- specify some variables for FMV playback as volatile
518 - removed LANGPLAT.C as it's not used anymore
- make sure the default SVN build isn't building the marine demo
- removed a few hard coded value for small font in prep for getting demo small font to render
- use MAX_PATH for some sound paths
516 - added code to try determine what version of the game the user has - retail standard, gold or one of the 3 demos
- modified file stream class to take a parameter to specify that we want to skip the fast file check
- got big menu font working for the demos
- fix for audio in the demos. handle audio files that have extended wave information
- added hashing to fast file system
- just pass stride directly to vertex buffer creation, dont try to determine it internally
- static index buffer for decals test
- comment out a lot of the old texture loading code. to be removed fully
513 - tidied up FastFile code, replaced code to read file names from Fast Files with the code I use for ExtractWavFile.
- wrote a function to lowercase and change slashes for chars, to be used for std::transform
- added some utilities.h functions to a namespace 'Util'