Author: Simple2008
(2010/03/14 19:19) Almost 2 years ago
Added SummonEffect(attribute: npcId)
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maxOccurs="1" />
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<xs:element name="bleed" type="BleedEffect" minOccurs="0"
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<xs:element name="stumble" type="StumbleEffect" minOccurs="0"
<xs:element name="stumble" type="StumbleEffect"
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minOccurs="0" maxOccurs="1" />
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<xs:element name="spin" type="SpinEffect" minOccurs="0"
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<xs:element name="stagger" type="StaggerEffect" minOccurs="0"
<xs:element name="stagger" type="StaggerEffect"
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<xs:element name="openaerial" type="OpenAerialEffect"
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<xs:element name="closeaerial" type="CloseAerialEffect"
...
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<xs:element name="statboost" type="StatboostEffect"
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<xs:element name="weaponstatboost" type="WeaponStatboostEffect"
<xs:element name="weaponstatboost"
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type="WeaponStatboostEffect" minOccurs="0" maxOccurs="1" />
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<xs:element name="wpnmastery" type="WeaponMasteryEffect"
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<xs:element name="statdown" type="StatdownEffect"
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<xs:element name="carvesignet" type="CarveSignetEffect"
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<xs:element name="signet" type="SignetEffect"
<xs:element name="signet" type="SignetEffect" minOccurs="0"
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<xs:element name="signetburst" type="SignetBurstEffect"
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<xs:element name="silence" type="SilenceEffect" minOccurs="0"
<xs:element name="silence" type="SilenceEffect"
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<xs:element name="curse" type="CurseEffect" minOccurs="0"
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<xs:element name="blind" type="BlindEffect"
<xs:element name="blind" type="BlindEffect" minOccurs="0"
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<xs:element name="desease" type="DeseaseEffect"
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<xs:element name="boosthate" type="BoostHateEffect"
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<xs:element name="alwaysdodge" type="AlwaysDodgeEffect"
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<xs:element name="dispeldebuffphysical" type="DispelDebuffPhysicalEffect"
<xs:element name="dispeldebuffphysical"
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type="DispelDebuffPhysicalEffect" minOccurs="0" maxOccurs="1" />
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<xs:element name="dispeldebuff" type="DispelDebuffEffect"
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<xs:element name="mpuseovertime" type="MpUseOverTimeEffect"
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<xs:element name="switchhpmp" type="SwitchHpMpEffect"
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<xs:element name="summon" type="SummonEffect" maxOccurs="1" minOccurs="0"></xs:element>
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</xs:sequence>
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<xs:attribute name="food" type="xs:boolean"/>
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</xs:complexType>
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</xs:restriction>
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</xs:simpleType>
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<xs:complexType name="SummonEffect">
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<xs:complexContent>
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<xs:extension base="Effect">
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<xs:attribute name="npcId" type="xs:int" use="required"></xs:attribute>
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</xs:extension>
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</xs:complexContent>
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</xs:schema>
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@XmlElement(name = "alwaysresist", type = AlwaysResistEffect.class),
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@XmlElement(name = "alwaysblock", type = AlwaysBlockEffect.class),
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@XmlElement(name = "mpuseovertime", type = MpUseOverTimeEffect.class),
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@XmlElement(name = "switchhpmp", type = SwitchHpMpEffect.class)
@XmlElement(name = "switchhpmp", type = SwitchHpMpEffect.class),
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@XmlElement(name = "summon", type = SummonEffect.class)
})
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protected List<EffectTemplate> effects;
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<xs:element name="stumble" type="StumbleEffect" minOccurs="0"minOccurs="0" maxOccurs="1" /><xs:element name="stagger" type="StaggerEffect" minOccurs="0"minOccurs="0" maxOccurs="1" /><xs:element name="weaponstatboost" type="WeaponStatboostEffect"type="WeaponStatboostEffect" minOccurs="0" maxOccurs="1" /><xs:element name="signet" type="SignetEffect" minOccurs="0"minOccurs="0" maxOccurs="1" /><xs:element name="silence" type="SilenceEffect" minOccurs="0"minOccurs="0" maxOccurs="1" /><xs:element name="blind" type="BlindEffect" minOccurs="0"minOccurs="0" maxOccurs="1" /><xs:element name="dispeldebuffphysical" type="DispelDebuffPhysicalEffect"type="DispelDebuffPhysicalEffect" minOccurs="0" maxOccurs="1" />@XmlElement(name = "switchhpmp", type = SwitchHpMpEffect.class),@XmlElement(name = "summon", type = SummonEffect.class)