Changeset 1509

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Author: ATracer

(2010/03/13 12:11) Almost 2 years ago

[Skill engine] Switch hp/mp effect implemented (Reverse Condition) + increased duration of openaerial to 4000

Affected files

Updated trunk/AE-go_GameServer/data/static_data/skills/skills.xsd Download diff

15081509
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				minOccurs="0" maxOccurs="1" />
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				minOccurs="0" maxOccurs="1" />
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			<xs:element name="mpuseovertime" type="MpUseOverTimeEffect"
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			<xs:element name="mpuseovertime" type="MpUseOverTimeEffect"
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				minOccurs="0" maxOccurs="1" />
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				minOccurs="0" maxOccurs="1" />
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			<xs:element name="switchhpmp" type="SwitchHpMpEffect"
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				minOccurs="0" maxOccurs="1" />
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		</xs:sequence>
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		</xs:sequence>
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		<xs:attribute name="food" type="xs:boolean"/>
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		<xs:attribute name="food" type="xs:boolean"/>
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	</xs:complexType>
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	</xs:complexType>
...
...
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			</xs:extension>
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			</xs:extension>
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		</xs:complexContent>
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		</xs:complexContent>
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	</xs:complexType>
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	</xs:complexType>
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	<xs:complexType name="SwitchHpMpEffect">
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		<xs:complexContent>
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			<xs:extension base="Effect">
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			</xs:extension>
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		</xs:complexContent>
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	</xs:complexType>
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	<xs:complexType name="PoisonEffect">
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	<xs:complexType name="PoisonEffect">
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		<xs:complexContent>
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		<xs:complexContent>

Updated trunk/AE-go_GameServer/src/com/aionemu/gameserver/skillengine/effect/Effects.java Download diff

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import javax.xml.bind.annotation.XmlElements;
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import javax.xml.bind.annotation.XmlElements;
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import javax.xml.bind.annotation.XmlType;
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import javax.xml.bind.annotation.XmlType;
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import com.aionemu.gameserver.skillengine.SwitchHpMpEffect;
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/**
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/**
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 * @author ATracer
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 * @author ATracer
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 * 
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 * 
...
...
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		@XmlElement(name = "alwaysparry", type = AlwaysParryEffect.class),
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		@XmlElement(name = "alwaysparry", type = AlwaysParryEffect.class),
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		@XmlElement(name = "alwaysresist", type = AlwaysResistEffect.class),
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		@XmlElement(name = "alwaysresist", type = AlwaysResistEffect.class),
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		@XmlElement(name = "alwaysblock", type = AlwaysBlockEffect.class),
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		@XmlElement(name = "alwaysblock", type = AlwaysBlockEffect.class),
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		@XmlElement(name = "mpuseovertime", type = MpUseOverTimeEffect.class)
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		@XmlElement(name = "mpuseovertime", type = MpUseOverTimeEffect.class),
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		@XmlElement(name = "switchhpmp", type = SwitchHpMpEffect.class)
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	})
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	})
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	protected List<EffectTemplate> effects;
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	protected List<EffectTemplate> effects;
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Added trunk/AE-go_GameServer/src/com/aionemu/gameserver/skillengine/SwitchHpMpEffect.java

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